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Making system behaviour legible

Motion and feedback that explain what’s happening

Katarzyna Golek work process shown when working on the prototype or interactive project

When a system takes time to think, the interface has to say so — honestly. A named step ladder beats a spinner, because it tells someone which stage is running and what is still to come. That is the same craft as a considered page-enter animation, pointed at a harder problem.

I prototype interaction before it is built — whole flows, or single components like a generation card moving through idle, working, done and error. Prototypes make intended behaviour arguable while it is still cheap to change, and give engineers something exact to build against.

In production this is Framer Motion and GSAP, always with a reduced-motion path, so the interface stays readable for people who have asked for less movement.

Helping Brands

Create

Outstanding Experience

Helping Brands

Create

Helping Brands

Achieve More

Helping Brands

Achieve More

Helping Brands

Create

Outstanding Experience

Helping Brands

Create

Helping Brands

Achieve More

Helping Brands

Achieve More

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uxproof open on a laptop — the chat home a research question starts from